Thursday, June 11, 2009
Assignment 3
Site:
My chosen site for project 3 is site 3. When I was watching the behaviour of the people walking past the site I noticed that everyone was just walking past window shopping, the awnings created a covered path that stopped the people from looking up at the buildings on their side of the street. For my project I will try and break the path so the people have to stop and notice the gallery.
Client:
The client I have chosen is a retired rock star who’s now moved to Newtown but he misses the lifestyle, the chicks, the parties and the tattoos. So he decided to have an art gallery built that will display prints and photographs of different tattoo designs. Then if the people like some of the designs they can go straight to tattoo parlour and have them done. Also he wanted somewhere where he and his mates can hang out and drink.
The Gallery:
The gallery portrays three main spaces; the industrial section, the modern section and the minimalist section.
Industrial section:
This area is grungy messy and this is where functions are held and artworks displayed as they are suspended from the steel mesh walkways on the first level. Through this section you can see into the studio and the shop so the viewers can perceive the production of the artworks through the tattooed screen. When there is a function this area would be full of people on the ground and from above creating a party/ club scene.
Modern Section:
The double layered glass section holds the studio, the office and the shop. The two layers of glass represent tattooed skin as the interior glass walls have a pattern stretched over it and then there is the exterior glass wall creates a protective layer like the skin stretched over the ink picture.
The Minimalist section:
This consists of the apartment, the narrow –dark gallery space and the bright and white courtyard. The apartment is lit from the ceiling, it has no windows and this is to keep the courtyard very simple. When one walks from the main industrial section into the narrow dark area you are squeezed as you view the live models lit up from the top (left side) and the bottom (right side) then because of this darkened space when one walks into the courtyard it appears a lot brighter than it actually is since the natural lighting is poor because the area is surrounded by taller buildings. The ground section of the apartment opens up here because it is the kitchen area and can double as a function bar and hang out space when he has friends over, they can sit back and enjoy the art displayed and reminisce over past concerts, music and girls.
My chosen site for project 3 is site 3. When I was watching the behaviour of the people walking past the site I noticed that everyone was just walking past window shopping, the awnings created a covered path that stopped the people from looking up at the buildings on their side of the street. For my project I will try and break the path so the people have to stop and notice the gallery.
Client:
The client I have chosen is a retired rock star who’s now moved to Newtown but he misses the lifestyle, the chicks, the parties and the tattoos. So he decided to have an art gallery built that will display prints and photographs of different tattoo designs. Then if the people like some of the designs they can go straight to tattoo parlour and have them done. Also he wanted somewhere where he and his mates can hang out and drink.
The Gallery:
The gallery portrays three main spaces; the industrial section, the modern section and the minimalist section.
Industrial section:
This area is grungy messy and this is where functions are held and artworks displayed as they are suspended from the steel mesh walkways on the first level. Through this section you can see into the studio and the shop so the viewers can perceive the production of the artworks through the tattooed screen. When there is a function this area would be full of people on the ground and from above creating a party/ club scene.
Modern Section:
The double layered glass section holds the studio, the office and the shop. The two layers of glass represent tattooed skin as the interior glass walls have a pattern stretched over it and then there is the exterior glass wall creates a protective layer like the skin stretched over the ink picture.
The Minimalist section:
This consists of the apartment, the narrow –dark gallery space and the bright and white courtyard. The apartment is lit from the ceiling, it has no windows and this is to keep the courtyard very simple. When one walks from the main industrial section into the narrow dark area you are squeezed as you view the live models lit up from the top (left side) and the bottom (right side) then because of this darkened space when one walks into the courtyard it appears a lot brighter than it actually is since the natural lighting is poor because the area is surrounded by taller buildings. The ground section of the apartment opens up here because it is the kitchen area and can double as a function bar and hang out space when he has friends over, they can sit back and enjoy the art displayed and reminisce over past concerts, music and girls.
Tuesday, May 12, 2009
Assignment 2
Edward Hopper, Morning Sun
"a girl staring out, deep in thought, too distracted to slide her way out of the light and shadows, while all it needs is a simple decision"
My design is based on the psychological turmoil that must be taking place within the protagonist's mind. It is a very bright picture, the light being direct and uncomfortable. She is alone in the room and seems to be very focused on a point outside while too distracted and deep in thought.
Site- My building will be set in the English countryside with rolling hills, as if she was in a dream and there aren't any people around to wake her up.
Model:
The main room the girl is in is square in shape and very closed off, a bed would be very close to the front window and there is a door behind it, but she is too distracted to see it. The main room is encased in a heavy and thick material, to portray the heaviness of her thoughts on her mind. It is up to her to make the simple decision, when she can, to turn her head around and see that there is a door behind her providing easy access for her way out of her confusion.
Floor Plan:
When she finally makes the decision to leave the first room, she walks out onto what seems to be a floating platform, coinciding with the dreamlike state she is in with her internal conflict. There is no roof in this section because she is almost out, there is now some shadow to protect her from the harsh sun and yet the glass walls still reflect it in places. This area portrays her wanderings through her mind as she is trying to find her way out of the psychological difficulties. Instead of doors there are openings to allow her to easily pass through as thoughts would flow through her mind. But she still needs to find her way out, she can see the landscape beyond but there are boundaries of the walls and where the floor ends leading to a 5 meter drop. The way out is not made to be obvious, it is a hole in the slab that has a fireman's pole in the centre of it down which she can slide, but she has to actually entre the space to find the way out. Once she explores the various rooms, as she explores her mind, walking in and out of the harsh light, she can finally find the very simple way of escape, just a quick slide out and she's free.
Section:
This is a building you do not want to get into, it is a building you want to get out of, and therefore it would be very difficult to enter the building, but very easy to escape it.
Structure- The building is elevated on four columns that support the floor and are underneath it in such a way as to hide them from the view of the girl in the building, either when she is in the main room or in the outside rooms. The exterior walls are curved panels that break up the horizontality of the landscape. And the main room is very thick and heavy, insulating her "mind" from exterior distractions, except for the window before her.
Model:
"a girl staring out, deep in thought, too distracted to slide her way out of the light and shadows, while all it needs is a simple decision"
My design is based on the psychological turmoil that must be taking place within the protagonist's mind. It is a very bright picture, the light being direct and uncomfortable. She is alone in the room and seems to be very focused on a point outside while too distracted and deep in thought.
Site- My building will be set in the English countryside with rolling hills, as if she was in a dream and there aren't any people around to wake her up.
Model:
The main room the girl is in is square in shape and very closed off, a bed would be very close to the front window and there is a door behind it, but she is too distracted to see it. The main room is encased in a heavy and thick material, to portray the heaviness of her thoughts on her mind. It is up to her to make the simple decision, when she can, to turn her head around and see that there is a door behind her providing easy access for her way out of her confusion.
Floor Plan:
When she finally makes the decision to leave the first room, she walks out onto what seems to be a floating platform, coinciding with the dreamlike state she is in with her internal conflict. There is no roof in this section because she is almost out, there is now some shadow to protect her from the harsh sun and yet the glass walls still reflect it in places. This area portrays her wanderings through her mind as she is trying to find her way out of the psychological difficulties. Instead of doors there are openings to allow her to easily pass through as thoughts would flow through her mind. But she still needs to find her way out, she can see the landscape beyond but there are boundaries of the walls and where the floor ends leading to a 5 meter drop. The way out is not made to be obvious, it is a hole in the slab that has a fireman's pole in the centre of it down which she can slide, but she has to actually entre the space to find the way out. Once she explores the various rooms, as she explores her mind, walking in and out of the harsh light, she can finally find the very simple way of escape, just a quick slide out and she's free.
Section:
This is a building you do not want to get into, it is a building you want to get out of, and therefore it would be very difficult to enter the building, but very easy to escape it.
Structure- The building is elevated on four columns that support the floor and are underneath it in such a way as to hide them from the view of the girl in the building, either when she is in the main room or in the outside rooms. The exterior walls are curved panels that break up the horizontality of the landscape. And the main room is very thick and heavy, insulating her "mind" from exterior distractions, except for the window before her.
Model:
Monday, April 27, 2009
Final Presentation
The images below are of the final model, from the exterior and one side of the section
Sunday, April 5, 2009
aaaah
I've been trying to download pictures from the Venturi House assignment but I'm having some difficulty so please bare with me, it's just taking too long
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